Just to keep myself oriented, here are the remaining topics left in this course:
3D Modeling -- Tinkercad (June 30 - July 7) -- Due Monday, 7/14
Modeling with CAD -- Freecad (July 7 - July 14) -- Due Wednesday, 7/16
Modeling for Printing -- Fusion 360 (July 14 - July 21)
https://www.autodesk.com/education/edu-software/fusion
https://www.autodesk.com/products/fusion-360/free-trial
Actual 3D Printing (3D Printer OS) (July 21 - July 28)
Virtual Reality -- Unity (July 28 - August 1)
Not covering Sound (Audacity)
Class recording from Wednesday, July 2, 2025 -- TinkerCAD #1: (spoon)
Class recording from Wednesday, 7/16: (two objects I already completed)
Class recording from Monday, July 21: (flask in Fusion 360)
Class recording from Wednesday, July 23:
Class recording from Monday, July 28:
Class recording from Wednesday, July 30:
2 more journals
TinkerCAD, FreeCAD, and Fusion 360 go in 3D Modeling category and not Journal category
3D Printing and Unity VR go in the Final Submissions category
Participation 20%
Journals 20%
3D Modeling Unit 25%
App Inventor Unit 15%
Final Submissions 20%
Participation 100
Journals
1st two are blog posts
3rd counts towards final
Fabricating for a Function
Part 1: Something in your life that sucks and can be solved with an object
Part 2: Model the object
Part 3: Print the object
Deliverables --
TinkerCAD due Wednesday, July 16
***FreeCAD due Monday, July 21 (<<-- STILL WORKING ON #2 AND #3!)
Fabricating for a Function, Part 1 due Wednesday, July 23
***Fusion 360 due Monday, July 28 (<<-- STILL WORKING ON #2 AND #3!)
***Fabricating for a Function, Part 2 due Monday, July 28
***Fabricating for a Function, Part 3 due Friday, August 1
***VR Game Design with Unity Final due Friday, August 1
4 Settings on 3D Printer:
Layer Height [Resolution] (Ideal: 0.2 mm or 0.25 mm, Lower: 0.075 mm or 0.1 mm, Upper: 0.325 or 0.3 mm) (measured in tenths of a millimeter) -- you could use 0.3 if you want it fast
Infill (Ideal: 10%, Lower: 7%, Upper: 15%)
Build Plate Adhesion Properties (Ideal: Skirt) (None, Skirt, Brim -- peel off, Raft)
Supports? Yes or No (?)
Export, Choose ASCII STL
3D Printer OS (FSU)
Blue Tape, Hairspray, Elmer's Glue Stick
Virtual Reality Project (Journal Entry 13)
The final blog post for this class is on the topic of the virtual reality world you create.
Using Unity, you are to create a fully functional virtual experience that can be played on a VR headset. The main submission of your blog post is going to be a well-thought-out write-up on your creation, as well as a video you upload.
The video should be a short clip of someone that isn't you playing your VR experience. It would be wise to probably include both a shot of the person in the headset as well as the actual screen to show they are in fact, playing your creation.
Your blog post will also need to include, as usual, several screenshots of your process in creating the world and screenshots of the finished product. You'll need to write about the standard blog post stuff, ie, what you did, what was hard, what you tried to do vs actually did, etc.
The only requirements for the actual virtual experience you create itself are that it has to utilize more than we did in class. This means, on a very basic level, adding in something outside of what we went over. This could be something simple or complex, but it does not have to involve code of any kind. I highly recommend finding something you like on the Asset Store (for free, of course) and smashing that in there. Make sure you specify what you've added in your blog post, as well as provide the link to the asset store page you got it from. Failure to do so will result in major point loss.
Do remember that this isn't an optional video section. You NEED to have a video uploaded of someone playing your experience. Obviously, due to the lack of headset, it will have to be on a mouse and keyboard, but that's still something you can record. And remember, it can't be YOU playing. It needs to be someone else. Parent, friend, dog, etc. Wordpress will want you to pay money to upload a video to your blog, don't do that. There are many ways on the internet to post videos for free and embed them in your blog. You'll need to figure out how to use one of those. You will not receive credit without a video of some sort. The video doesn't have to be long, just enough to satisfy the requirements.
Here is the guide that Mr.Anderson made specifically to assist in getting your projects running with the headsets in the hub: https://canvas.fsu.edu/courses/328392/assignments/2720986#
NOTE: To fullscreen the game (required for your video), you'll go to file, and press Build and Run. That way the game runs in fullscreen. Yes, the game must be in full screen in your video. It cannot be just someone playing with the unity editor open. Make the game fullscreen or you will be significantly penalized.
(EDIT: If you didn't install visual studio, you may have an issue getting it to run. That's fine. If you get the script environment error, you can still get to fullscreen by using the "Maximize on play" option. You'll find that in the top right of the game tab. It just tells the computer to make the game fullscreen when you click the play button.)
TIP: Don't wait until the last day to do this. Some of you may have computer issues rendering your creation, and you may have to tone down your scene a bit to run on your computer.
Default Unity Assets: https://github.com/jamschutz/Unity-Standard-Assets/archive/refs/heads/master.zip
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